Rpg maker game dating sim

Testing took up a fair amount of time; a lot of that was down to playing through the game at various points, to see any common problems that might show up on the average playthrough, scribbling down when they cropped up (alongside a possible diagnosis for why they appeared), and then continuing with the playthrough, provided they weren't significantly game-altering.Then, I'd go through each, one-by-one, and cross them off as they were fixed.Other times - such as after implementing a big new system, like adding in a new type of fishing tackle, new playable character, or a new sequence of events - I'd have to carefully design a way to test that system in isolation (for internal errors), and then how that system worked with any system that it interacts with (for external errors), which often meant adding in new events, new start points, and adjusting lots of variables just to simulate as though I'd been through certain parts of the game.Once I'd done all of my own playtesting, I set up the Facebook group and let other folk playtest that version of the game - which turned out to be a massive help, because not only where there errors I'd completely missed, but there were errors that had been created because of things I changed so I could playtest the game myself!Over the course of the week, I kept a development diary on the Fishing Game Jam forum, with some daily updates on the progress of The Loch; and, by Sunday, I'd made a playable version of the game available.As with most projects - especially games projects - there were a lot of features that had to be dropped to make the cut-off point, a number of systems that had to be simplified so that they were even marginally usable, and a number of art assets that were unfinished or entirely missing from the version of the game released on Sunday.I only had the vaguest of intentions when I began working on the game that would become The Loch at the start of the 7-Day Fishing Game Jam.

The Loch almost exclusively uses the default RPG Maker VX Ace Lite tilesets - I'd initially wanted to make my own tilesets for the game, simply to distinguish them from other games made with RPG Maker, but, for the sake of actually finishing the game before mid-August, I decided to set that aside - which was ultimately for the best, considering most of the sprites I'd drawn were either overly-simple or overly-complex!I'd also have liked to include more distinct audio.I had the benefit of finding inchadney on the Free Sound Project, who has a girthy library of sound assets that were recorded in Scotland, including Scottish birdsong, which helped make the environment feel more like Scotland (and made it recognisable to Scottish people as well).The player takes on the role of Angela, an angler who has come to fish in Loch Saor, in the Scottish Highlands; the player must guide Angela around Loch Saor as she tries to catch at least one of each type of fish in the areas surrounding the loch; along the way, she meets a number of the loch's residents, stumbles upon mysteries, and makes friends with other anglers.There are a total of five playable characters in The Loch; unlike most Japanese-style RPGs, only one character may be controlled at any one time.The rest of my fishing knowledge comes from an anecdote of my mum's that, when I was four or five, she saw me sitting on the edge of the pier of my hometown with a fishing rod made of bits I'd found lying around, including a metal chain and some twine from a fishing net, angling for those most elusive of fish, "splats".I can assure everyone that I used every piece of fishing wisdom I possibly could from this entirely anecdotal account that I have no memory of ever experiencing in the development of The Loch.I only had a week, though, and there was only so much I could do while getting to grips with RPG Maker for the first time.I decided I'd map out the levels of the game using the basic RPG Maker tilesets, and if I found time later, I'd have a go at making some assets for areas that are a little more out-there.Simple Enough for a Child; Powerful Enough for a Developer RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series.With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.

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